The Save System is a Unity asset I created to help developers easily save and load game data. It supports various data types, including integers, floats, strings, booleans, vectors. With features like encryption and easy and modular use. The asset is user-friendly and comes with comprehensive documentation to assist developers in integrating it into their projects.
Documentation DownloadNovember 2025 • Status: Published
The Movement System is a Unity asset I created to provide a flexible and easy-to-use solution for character movement in games. It supports various movement types, including walking, running, jumping, and double jumping. The system is designed to be modular, allowing developers to customize and extend its functionality to suit their game's needs. It also comes with documentation to assist developers in integrating it into their projects.
Documentation DownloadMarch 2025 • Status: Published
The Health System is a Unity asset I developed to provide a solution for managing player health in games. It includes features such as health points, damage handling, healing, and death events. The system is designed to be easily integrated into any Unity project, with customizable settings to fit different game styles. It also comes with detailed documentation to help developers implement it effectively.
Documentation DownloadJanuary 2025 • Status: Published
You are the cult leader. Your cult is having a sacrificial party! Midnight is coming,
and the
bloodthirsty elder god is
demanding a sacrifice. BUT YOU PARTIED TOO HARD AND FORGOT WHO YOU WERE SUPPOSED TO
SACRIFICE!
So go around asking for descriptions of the chosen sacrifice’s mask and try to offer the right
one
for
MÖRRI…
Decipher whom the elder god yearns for by asking the cult members for clues and marking them down in
your notepad.
The one whom the god yearns for will always lie!
Figure out the chosen one!
January 2026 • Status: Completed
Flesh and Flame is a quirky cooking game where you chop, cook, and serve orders in a chaotic kitchen. This early alpha version is a fun project where I’ve learned about gameplay mechanics, art integration, and creating a unique player experience. It’s a mix of creativity, challenge, and a little dark humor!
Play NowOctober 2024 - Dec 2024 • Status: On hold
Sea Of Unknown Sea Of Unknown is a fun game I made for Trijam #278 in just over 3 hours. You play as a fish who forgot how to swim—press W to go up and S to go down. It was a great learning experience, and I even made a devlog video about it. Check it out here!
Play NowJuly 2024 • Status: Completed
JERF-PCSI is a small project created during a 3-month internship with two friends. It’s a part of a larger game and showcases our skills in game design, coding, and teamwork. The project involves managing a spaceship’s cooling system with detailed coordination and problem-solving. Play in fullscreen for the best experience, and let us know if you have any feedback!
Play NowMarch 2024 - July 2024 • Status: Completed